Make sure while playing the song to always stay ON BEAT, this is extremely important, if you make a mistake even once, it will result in a slew of missed notes, especially on drums.
Try to not get distracted, ignore the singer (unless you are the singer) because if you are distracted, you will make many unwanted errors.
For drums, when the 4 beams come up all at once, go crazy, but, make sure you are hitting the green panel too, because you need to hit the green cube at the end for overdrive
For guitar, if you see that the drums are in overdrive, go into overdrive also, this will give everyone’s score a X4, and if you are already doing a X4, then you will get X16 the points, and that’s an incredibly high amount
For microphone, it’s pretty self-explanatory, but there are a few helpful tips to use. Make sure you know your pitches, and how to hit one when necessary, also, try not to distract the drummer or guitarist.
One person can weigh the whole band down and can make the difference of a 5 star and a 3 star performance. Try the best you can to not fail out and have to make your friends save you. When someone saves you, it requires energy that could’ve been used for an overdrive.
However, if you are failing, try making the difficulty level easier, if you are already on easy, than I suggest you switch your instrument.
Gigs are a great way to earn revenue and fans, however, always try to do a four or higher star on these. You also gain more fans if you let the crowd pick a song.
Band battles (Battle of the vans etc…), my advice, save before you enter one of these, because if you score anything lower than 4 stars it will hurt you, if you do score 3 stars, turn off your console, and try again or practice.
Well, here is my final tip, don't spend all your money on appearance; it should be used on instruments. If you have a drummer and a guitarist in your band, get the drummer the best drum kit first, and then for the guitar, buy a $2000-4000 guitar and then use that until you can afford one of the guitars in the $40,000+ range.