Now then, I have explored the fields of the role-playing games, and I have also tried my hands at multiplayer games. But yet, have I combined the two so that I meet role-playing with multiplayer to get the awesome combination of Massive Multiplayer Online Role-Playing Game or MMORPG for short. When I saw that some of my friends were big into this type of gaming and that they heralded it the game that could last for an eternity, I just had to try it. Not only did I get to try the game for ten days thanks to my friends' lending me copies of their ten-day trial cards, but I even got to party up with some of them so they could help me out. It usually works that we work mutually together in school to get work done, and now we were finally cooperating with each other in a game that relied on compromise and not vying for the top spot.
As I started to dwell into this multiplayer madness, I easily began to see its raw power and noticed how I started to fall off the path and go insane with trying to level up my character, make friends, join a guild, and progress through the game. For the most part, despite my trial lasting only ten-days, I got to partake in this nice adventure. I was glad that I tried this game over the summer though, because had I tried it during the school year, it may have played havoc with my grades and jeopardized my spot in the top ten rankings, but nonetheless I noticed how influential this game had become in such a short time, and once the game's trial was finished, I had to get up and walk away from it.
I did not want to spend the fifteen dollars per month to play it, and I did not want to waste my summer away at a computer when I could be enjoying my life, teaching myself about other more beneficial knowledge, reading the Bible, learning Latin, you get my drift? This was my break between going from high school into college, and I was not going to waste it on a game.
With that said though, I learned so much, and appreciated how game creators could make such a flowing experience through pieces of wire where people could interact quite diligently and true ties and bonds could be formed. The World of Warcraft game set down a foundation that can be built upon to make future massive multiplayer online role-playing games even more adventuresome and not as pricey on the wallet. Nonetheless as it appears that there is no competition with Blizzard's World of Warcraft it seems that this genre and its game will continue to dominate the market for some more years to come. It is a living and ever changing game allowing new players to easily rise in the ranks and catch up to those who have already played it for several years. With such gaming at one's fingertips, it is quite possible to leave the real world and join in a world purely of fantasy, where a person no longer needs to thrive on a continual supply of games, because unlike story games, a multiplayer game has no end and until the player himself or herself acknowledges a finite point.
With a wonderful game, comes a wonderful review, so here it comes…
Gameplay: 9/10
Now since this game is geared towards a multiplayer interface, all the sub-scores will tie ultimately into the massive multiplayer sub-score that contributes to half of the worth of this game, so if one value is lacking, it will also have repercussions in the multiplayer score to cause double jeopardy impact values.
The gameplay of the World of Warcraft is in my opinion as simple as it can possibly get from the numerous amounts of possibilities that are laid out for a player. The only problem is that with these numerous amounts of possibilities though, gameplay is sure to suffer, because simplification is harder to accomplish. In the beginning of the game, it is really easy to get accustomed to the twelve-option hotkey bar, which allows a player to enjoy casting spells, buffers, and combos to provide effective in-game battling. Since this is a role-playing game in the multiplayer sense, it is up to the player and the game creators to make the battle system as elegant as possible. Though as a player learns more and more moves, it becomes cumbersome to adequately put all the moves into the hotkey bar.
Though this problem is easily solved thanks to the many options provided in the heads-up display option that allows players to have much more room to place more spells in locations where they can easily be called upon, while having the most important in-battle spells and potions set up primarily in the hotkeys. Though it seems that with so many spells and the utter cluttering of the screen can be daunting to a person who has never played World of Warcraft, eventually, after so many battles and so many quests, the interface is actually a must, and many people may even add legally approved mods to the heads-up display to allow even more simplification. This is what can greatly improve the gameplay, because while Blizzard does forbid mods that give an unfair advantage to other players, mods that are merely to assist in navigational purposes and gameplay purposes are allowed and thus allow players to be more forward in a game that has many functions to perform at once. Most players do not enjoy the fact the map lacks coordinate points, but thanks to a download mod, players can enjoy seeing coordinates so players can find each other more effectively and locate quests points more efficiently. Sometimes it can prove rather a hassle to click through five combinations of spells to destroy countless enemies over and over again, but fear not, because a legal mod allows beginning players to enjoy exploring a world while not having to bore themselves with a logical pattern of moves.