This is volume one of an undisclosed length series - each guide will be priced separate depending on the objects made and the material inside - the current issue you are reading is volume one version one.
Well lets start of with some simple how to builds!
First you must assess your situation: Do you own land?
If so please go there now - if not please go to a sandbox - I suggest mauve but there are many others.
Now that you have a suitable building space lets assess the tools that are needed and their functions:
Of course their is the regular edit palette which will be gone over in the next section. In addition there many other tools - some are necessary, some helpful - and others dangerous.
These tools come in various prices and can range from thousands to hundreds to freebies.
The first element that I suggest that the reader of this guide will buy is a building platform - some of these can be found for free, check out builders paradise for these (run a search), however there are other more expensive ones such as the skylab and the classic builders orb. These both have their own special properties which I will now go into in detail.
First the Skylab: This is a very useful tool with 2 major settings- the enclosed building suite which is relatively a 20x20 hollow cube with a control panel and a few other mechanisms (read on for info on these).
The other choice is a 60x60 building grid. If you are building on your own land - and if that land is a first land or another small parcel DO NOT USE THE 60X60! This is for two reasons: First when building cross sims (between two sims) the objects are automatically deemed "to far to link" this means if you are planning to build a large object you are most likely going to find your slef unable to link the finality of the project.
The other reason is politeness in its most simplest form: you don't own the entire portion of the land you would be building on. Either way if you are just starting out there is no need for the larger grid yet anyway, for any large objects you build will look rather unprofessional and be deemed by your peers as "worthless".
Now lets move on into the mechanics of the skylab. It has a few options that i believe to be rather helpful and important: the texturing- unlike other platforms that come with an unmod texture this platform allows the owner to texture it with their own textures using a simple HUD (for you newbies reading this a HUD is the equivalent of an in screen menu the corresponds to an ingame object or controls the games elements in osme form).
The skylab also offers to rez different colored platforms, a pose stand and lights (these are really just pathetic no scripted balls which were switched to default texture and then colored to their corresponding "light").