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Watch the Time

Trade War advice for newbies.

This is the Seventh Part of Random Tips for Absolute Newbies. Don't worry about sequence, the tips are Random, so you can read them in any order.

Time

Always check "Ship"s Time'. I don't know what time it is in your house, but you go by Ship's Time...(C)omputer (T)ime. 'Midnight' is a very significant moment. The game resents at 00:00...(whenever that falls on the server). At that moment, if you are not online;

  1. If your ship is in Fed Space and over the limit in fighters it will be towed to some out of the way Sector; (you might want this in early days to help you locate a safe sector).
  2. Ships you have captured which are in Fed Space are confiscated. Be warned! If your ISS is at the Star Dock and you have just Beamed to a Scout Marauder you have captured and the game resets... You will lose that ISS! Be conscious of the Time and where you and your assets are. A ship outside of Fed Space will not be confiscated. It may be attacked by another player, but Fed Rules only operate in Fed Space. It is better to find yourself anywhere but Fed Space at midnight.
  3. If you have over 99k credits and you are playing good, you will be taxed. Whether you're logged on or not, if you are playing "Good", and have over 100k on you, you will be taxed. Make it second nature to keep your on hand cash under 100k. Deposit your credits to your bank in your Citadel (where it gains interest) or at (G) the Bank at the Space Port.
  4. At 00:00 cloaks fail.
  5. The day changes at midnight. Hence if you are planet building, at 00:01 it is a new day, so make sure that you have everything you need so as the moment your Level 1 (or 2 or 3) completes, you can instantly go into your Citadel and start the next level.

Quasar Cannons are Worthless Until you Set their Level, Sector and Atmosphere. Make sure, you are on at midnight to set that Level.

Those who play evil will virtually "time" you so that they will capture your planets before the Q cannon is operational. The real protector of your Sector are your Q cannons.

Ferrangi Fights

When you fight a Ferrangi, have patience. Never assume that as they have 200 fighters with Shields at 100% 300 fighters will do the trick.

The Ferrangi will explode. You've wasted fighters and if you haven't been buying shields, you're toast.

You fight Ferrangi MID GAME.

You do this to;

a) gain alignment so that you can apply for a Federal Commission at the (P)olice Station at the StarDock.

A Federal Commission allows you to Transwarp directly to Fed Space.

IMPORTANT INFORMATION

When the game begins, you don't have the credits to buy a ship which can hold a Transwarp drive, (which you also have to buy).

Fighting Ferrangi in Early days is a sure way to lose.

You waste turns, you waste resources, and while everyone else is planet building, you are chasing Ferrangi.

Alignment, points, mean nothing in the early part of the game. You play "good" no matter your intentions because you begin the game weak.

In classic games you have 30 fighters and 300 credits and are in a ship that takes three turns to warp.

You trade for a Freighter which takes 2 turns to warp and buy a density Scanner. You're still weak, but at least can 'see' what's ahead of you.

In Mid Game where you have the credits to buy a strong ship that can take a Transwarp Drive then you fight Ferrangi. You do this not simply to break the monotony, but for a Federal Commission.

It is a waste of resources to Transwarp from your Homeworld to some place outside of Fed Space where you've parked a fighter, travel in two or three hops, (six or nine turns) take up Colonists and Transwarp back. To allow you to go from your homeworld directly to Terra you need a Fed Commission. You get that by killing evil players and Ferrangi.

Hence, at the point you can afford a ship with a Transwarp you start killing Ferrangi for that precious alignment, and, sometimes for the ship they are flying which you sell at the Star Dock.

Missile Frigates will get you over 100k, Cruisers, 34k. When you've won a ship, sell it at the Star Dock.

Some, like the Assault can only Transport in the Sector, others can Transwarp various numbers of "hops". Towing a ship wastes a lot of turns, sometimes it's worth it, sometimes it is not.

If you read the daily log, you will find that the best players often fight Ferrangi the least.

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