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Trade War Newbies

More tips for the newbie playing Trade Wars.

As the tips are in no particular sequence, it doesn't matter when you read them or in what order.

I'm striving to give a "seat of the pants" experience for Newbies who are not using Scripts, ("Helpers").

I do not advocate the use of these Helpers. Firstly, as a new player, you would not have the experience to know what the Helper was helping you do.

Secondly, as modern Helpers virtually play the game for you, what is the point?

Tip Fourteen

The Star Dock, the most important Dock in the game, has a number of features; Some are not listed.

(B) is a Singles Bar..nothing much, but (U) is Underground, where you MUST go to become Evil.

You get the "password" to enter the Underground from the Grimy Trader in the Back of the Tavern (T). The default is "Beware of Kal Durak".

If you are not the first person to reach the (U)nderground, the password, has been changed and the only way to get it is via The Grimy Trader. You must go to the (T)avern, ask him and pay him his bribe.

Make sure you don't have much cash on you when you approach him as he's greedy. There is a game called Tri-Cron in the (T)avern you can play while waiting for the ten turns you get every hour.

Fifteen

Sometimes you've forgotten how many turns you have left. You may see a warning: "Ten Turns Left". Don't panic.

Every hour you get ten more turns. If you can't get to your Homeworld or Fed Space you will have to hang around until you do get the turns.

If you're at the Stardock, now's the time to Explore it.

Put all your money in the Bank (G) so you won't get robbed by pushing X, Y, Z, and a few other unused keys.

Remember, many Sysops "tweak" their games. You won't know unless you take the chance. Standardly; Once you have entered the Stardock, (P) (S) pressing (H) brings you to (H)ardware where you buy scanners, Genesis Torpedos, etc.

Pressing (S) takes you the Shipyards where you sell your ship, buy a new one, or the usual "0" port goods.

(G) is the Bank where you put your money. (L) is the Library. Some Sysops don't utilize this, so you won't get any info. Others write interesting scripts.

(M) is the Movie theater.

(P) is the Police Station where you can post a Reward or Apply for a Federal Commission. In Mid Game, that is after you've gotten enough credits to buy a ship that can hold a Transwarp Drive, you go after Ferrangi.

The good/evil alignment points have a purpose. For those playing Good, one thousand points are needed to gain a Federal Commission. The use of a Federal Commission is that you can Warp directly to positions in Federal Space without needing a fighter there as a "beacon."

Even if you have reached only 300 good alignment points by killing Ferrangi, you might still get a Fed. Com. which will jack your alignment to 1000 good points. If you fall beneath that level, you will NOT be able to Transwarp to Fed Space, and will blow up.

Pressing "I" periodically when you are in your ship is vital. Check your alignment, your turns, what you have on board, your fighters, your shields.

Stay conscious. Most players get killed or lose value by a break in concentration.

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