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Random Tips for Absolute Newbies 3

More tips for the First Time player of Tradewars.

This is the Third Part of Random Tips for the Absolute Newbie Playing Tradewars Seven.

Building Planets is Vital

Firstly, you have someplace to park your ship and spend the night. Once you have a certain number of fighters, experience, or are playing evil, you can't end your session safely in Fed Space.

Secondly, as the game resets, (every 24 hours) if you have 100k credits on you, you will be taxed.

Thirdly, Planets are your best defense and offense. A well shielded planet with a powerful Quasar canon will take out about any ship that enters your Sector. You will log on to learn that your planet has destroyed the ship of another player and you might not even notice the expenditure of fighters and fuel.

Eight

Start planet building as soon as possible and NEVER STOP.

There comes a time when the number of colonists wishing to migrate from Earth dries up.

Depending on how many players, how many planets are being populated, this could happen as early as thirty days.

Once the number of colonists starts to drop it will reach single digits.

Players who wait too long to start planet building or been lazy in transport of colonists will not be able to do so.

The player who has been packing colonists on a planet from day one will be in an ideal situation.

With Ten Million colonists available, this player has put a lock on the game. Remember, there is no where to get colonists except Earth, (unless you can invade another planet).

The Player who has been ferrying colos every day, virtually since the Universe was banged, can build dozens of worlds by moving colonists from planet to planet at the cost of two turns.

Nine

When it comes to Planets, You want a Mountainous.

If you start with an Earth type planet in a low turn game, build it.

Do not waste time building other planets.

Oceanic produce a lot of organics and are good to feed the Earth type or Mountainous, so you can dump two or three ship loads of colonists on it, but no more.

Virtually ignore a Volcanic until mid game. They produce ore quickly, but kill colos.

Mid game, when you've other worlds full of organics and equipment, ferry the goods first, then the colos, which you pack into ore. All you want is a Quasar cannon on an Volcanic.

All other Planets, (unless the Sysop has tweaked the specifications, which you will check as you log on by typing (C) then (J) are worthless.

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Comments (1)
#1 by zed, Mar 16, 2008
keep the tips coming!
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