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Random Tips for Absolute Newbies 1

Vital information for the newbie playing Trade Wars.

One

Do not join games with unlimited or very high turns. These are games in which scripts are used. People aren't playing them, people have activated scripts and gone to lunch. Always chose games with the fewest turns. This insures that you will be playing the game with people, most of whom, if not all, are compos mentis.

Two

Always use all your turns. On day one, if you start with a planet you intend to keep, ferry colonists. If you start with a useless planet or none at all, trade. Trade while searching for a suitable Home Sector. Don't go back and forth between two Ports, move about the Universe. When you get down to about thirty turns move towards the Star Dock. Land, deposit your cash in the Galactic Bank. If there's a near Space Station, trade out your turns, but end the day by the Dock.

Three

If you start the game with a planet you wish to keep, ferry colonists. Until you have a Level Five citadel, ferry colonists. You can trade on your way to Earth. Don't stop ferrying when you've reached the required number of colonists, keep going. Load up your planet with colos so they can build commodities needed to make going from a Level One Citadel to a Level Two a click.

As soon as a Level completes you want to be able to Upgrade to the next. You don't want to be told you need another Million colonists, or two hundred more units of equipment.

In a Classic Game, an Earth Planet needs One Million colonists to build a Level 1 Citadel, Six Million to build a Level 4. With Sixty Five Holds, the maximum on a Merchant Freighter, you have to make the trip sixteen times for each Million colos. Add to this one turn for each landing, (Landing on Earth to pick up colonists, landing on your planet to let them off). At the very best, assuming you have gotten a planet seven hops from Earth, (using a Merchant Frieghter which takes two turns per hop) it costs thirty turns for every 65 colonists to be brought to your world from Earth.

In a game where you have 250 turns or even 300, you are not going to end the second day's play with a Citadel.

This "delay" chases away psychopaths, script users and zombies, because they need to get to the War part of Trade Wars as fast as possible.

This is why you want a low turn game. It levels the field a bit, requires that you don't waste time or turns.

A brand new player who has has read these tips, is just as capable of winning as an ten year veteran. This is because on low turn games "cheats" and "tricks" are inoperative.

Good Luck!?

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Comments (2)
#1 by jessica rowe, Mar 4, 2008
thankyou for the info
#2 by a fool, Mar 6, 2008
Thanks. I have more information for those who wish to
play coming up in subsequent articles.
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