One
Do not join games with unlimited or very high
turns. These are games in which scripts are
used. People aren't playing them, people have
activated scripts and gone to lunch.
Always chose games with the fewest turns.
This insures that you will be playing the
game with people, most of whom, if not all,
are compos mentis.
Two
Always use all your turns.
On day one, if you start with a planet you
intend to keep, ferry colonists. If you start
with a useless planet or none at all, trade.
Trade while searching for a suitable Home
Sector. Don't go back and forth between
two Ports, move about the Universe.
When you get down to about thirty turns
move towards the Star Dock. Land, deposit
your cash in the Galactic Bank.
If there's a near Space Station, trade out
your turns, but end the day by the Dock.
Three
If you start the game with a planet you
wish to keep, ferry colonists. Until you
have a Level Five citadel, ferry colonists.
You can trade on your way to Earth.
Don't stop ferrying when you've reached
the required number of colonists, keep
going. Load up your planet with colos so
they can build commodities needed to make
going from a Level One Citadel to a Level
Two a click.
As soon as a Level completes you want to
be able to Upgrade to the next. You don't
want to be told you need another Million
colonists, or two hundred more units of
equipment.
In a Classic Game, an Earth Planet needs
One Million colonists to build a Level 1
Citadel, Six Million to build a Level 4.
With Sixty Five Holds, the maximum on a
Merchant Freighter, you have to make the
trip sixteen times for each Million colos.
Add to this one turn for each landing,
(Landing on Earth to pick up colonists,
landing on your planet to let them off).
At the very best, assuming you have gotten
a planet seven hops from Earth, (using a
Merchant Frieghter which takes two turns
per hop) it costs thirty turns for every
65 colonists to be brought to your world
from Earth.
In a game where you have 250 turns or even
300, you are not going to end the second
day's play with a Citadel.
This "delay" chases away psychopaths,
script users and zombies, because they
need to get to the War part of Trade Wars
as fast as possible.
This is why you want a low turn game. It
levels the field a bit, requires that you
don't waste time or turns.
A brand new player who has has read these
tips, is just as capable of winning as an
ten year veteran. This is because on low
turn games "cheats" and "tricks" are inoperative.
Good Luck!?