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Playing Duals: Tips for the Trade War Newbie

How and why you play two characters, and the dangers.

In early days, most players of Trade Wars had 'duals', that is; they played two characters; one Good, one Evil.

An "Evil" might pod "Good" for alignment, (or vice versa) or help the other out of a jam. No one objected, cause everyone had duals. In tournaments, using Duals disqualify you. Players, aware their IP would be captured, would play the other character at work or school.

Very often, undetected, hence, the existence of duals can not be prevented when one uses different computers/servers/proxies, etc. The risk is, of course, if your are discovered using Duals, you will be kicked off. Some Sysops will lock out your IP address(es).

Sometimes, alas, even the best players "cheat". For example, OD has his good ship at the Stardock. He has transported to a crap ship to bring it forward to sell.

Maybe he runs out of turns or the crap ship is blown, (fill in any scenario), but at midnight, anything unmanned parked at the Stardock is repossessed. OD's expensive ISS is gone unless it can be towed from the Stardock.

As OD created a Corp at virtual log in, he creates a dual, DO, who simply tows that ISS from the StarDock. That's all. As soon as the ISS is safe, OD abandons that dual. It's inactivity causes it to be removed from the game. The Dual "DO" has not really interfered in play. Academically, OD's loss of such a good ship might substantially weaken him to the extent another player could take advantage.

Realistically, whether OD is at the Stardock or some other place in the Universe at midnight is of little effect on other players. One would not expect OD to be penalised if his "dual" was discovered.

However, if OD goes to town with DO, using it's turns, having it do the dog's body work; he is cheating.

If you think someone is playing two characters you can inform the Sysop or ask other players if they'd all like a dual, while alerting the Admin; basically saying; if OD has a dual, why can't we all have a dual?

In old days, with one Server and you telnetting from your BBS, playing two characters, good/evil was how you learned.

Today, with dozens of Servers holding dozens of games, it's far wiser to log on to one game and play evil, log on to another and play good. After all, you don't really gain by cheating when there are good players, capable of destroying "both" of you.

Think of it like this; if you can't play one character properly with the 250 or so turns, playing two doesn't help you.?

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