Gameolosophy > Games > Online > Trade Wars

More Tips for Trade War Newbies! XI

Vital tips you need for playing trade wars.

This is the Eleventh of Random Advice for Absolute Newbies.

Thirty

Always travel (S)ingle step.

With a Density Scanner you can't know what is before you. You can guess - 100 - is a Port and - 600 - is a planet... but 100 could be ten mines and 600 could be a mixture of Aliens, Fighters, old escape pods, etc.

In Early game, when you only have the Density, avoiding a peculiar Sector is what you do. Just mark it Avoid, (C)omputer a(V)oid, and go on.

It doesn't matter if you wind up with a dozen or more avoids, later on in the game, when you buy your Holoscanner, you revisit Avoids stopping a Sector away.

The path to 888,(which you've marked avoid), is one hop from 128. Go Single Step to 128, then scan 888.

You might find there's nothing there, or nothing to be afraid of.

You then Clear that avoid, (V)(0) but only that one, and go on to the next, always stopping a Sector from the Avoid.

Periodically check your Avoids.

Thirty One

Explore the galaxy, visit every Sector.

  • A) you want to know where everyone else is,
  • B) where Ferrangal is,
  • C) where the Hazards are,
  • D) where the wormholes/blackholes are,
  • E) and get points (from 1 - 50) for being the first to visit a Port.
  • A) Knowing where your opponents are building is vital. Whether you are thinking War or Peace, Good or Evil, you must know where the others are.
  • B) Ferrangal is the Ferrangi Planet. It goes up to Q Cannon. In most games it can be invaded, it can be destroyed.
  • C) You need to know where mines are, where eight planets are loaded into a Sector that can only take five, (so they'll collide and create a nav haz) etc.
  • D) Wormholes are Sectors which don't lead the way they came.
    For example, you are in Sector 234. 234 links to 55, 124, 765. You go to 55. There is no 234 linking 55, there is only one Sector leading from 55, and that is Sector 26. Once you go to 55, you can't go back. You have to go through 26. Here's the perfection of Sector 26. Every ship, save those Transwarpable, has no choice but to go through 26. Imagine being the first to visit that Sector, and Conscious of what it means. You can mine it, warp a planet there; it's a black hole. It is a podder for other players.
  • E) Being the first to visit a Port gets you points, yes, but also, the prices are better. Cheaper to buy, dearer to sell.

Remember, prices go up for sales and down for purchases depending on how busy the Port.

Paying 157 for 85 holds of Fuel is rather different than paying 2,500 for the same number of holds.

Hence, the 50 points you get for being the first to visit also means you're going to be able to sell higher and buy cheaper.

In early game, every credit counts. You want to make as much profit as possible so as to buy maximum holds and a Gen Torp.

Thirty Two

While a Citadel is building, dump more goods, more colonists so as soon as one Level completes on to the next.

Mountainous are treacherous in that from 0 to Level 1 takes 400 Colonists, but from 1 to 2 is 1600, and from 2 to 3 you need 4200 and from 3 to Level 4 5600, (these are standard figures, they may be different in your game.)

To 'wait' until one Level is done before working on the next is how you lose.

Further, 'wasting' colonists is another loser. Mountainous planets which have maxed their fuel potential, don't need colonists.

Thirty Three

Always have a few 'dummy' Sectors. These are places you fire Gen Torps but don't build.

Late in the game you might want to Warp over a Planet you'll use to build others.

1
Liked It
I Like It!
Related Articles
Random Tips for Absolute Newbies 1  |  More Random Tips for the Absolute Newbie Playing Trade Wars
More Articles by A. Fool
Trade Wars: How to Lose  |  Trade War Newbies: Don't be Intimidated
Latest Articles in Trade Wars
Trade Wars: How to Lose  |  Trade War Newbies: Don't be Intimidated
Comments (0)
Post Your Comment:
Name:  
Copy the code into this box:  
Post comment with your Triond credentials?
Inside Gameolosophy

Accessories

 /

Consoles

 /

Games


Popular Tags
Popular Writers
Powered by
Gameolosophy
About Us
Terms of Use
Privacy Policy
Services
Submit an Article
Advertise with Us
Contact

© 2007 Copyright Stanza Ltd. All Rights Reserved.