Tz-Kih
- Hp Level - 10
- Combat Level - 22
- In a word - Weak
This little munchkin weighs in at a laughable level 22. Elementary for the remotely experienced adventurer. However, this bat-like fire creature comes with a small catch: it drains your prayer by the amount of damage it hits you for! Even if it hits nothing but zeroes, you'll still see a decrease in your prayer points, since it will drain a minimum of one prayer point no matter what it hits!
Thus, you should act accordingly. Equipping your ranging gear and blasting it with a single shot should take care of its ten hit points quickly. Meleeing them will waste your prayer.
There is no possible way to avoid loosing prayer points if this thing attacks you, no equipment, no prayers, no nothing. Therefore, these are your FIRST PRIORITY to kill. Seek and destroy these with extreme prejudice.
Nuff said.
Tz-Kek
- Hp Level - 20
- Combat Level - 45
- In a word - Complicated
The Tz-Kek is impossible to miss. It looks a lot like a rock who makes frequent visits to your local Runescape McDonalds, coming home with enough Big Macs to give Tz-Tok-Jad heartburn. It's pretty fat.
These things also may seem like a push over, but they are pretty darned annoying. These things won't make regular hits, but they act as a living Ring of Recoil. If you deal any melee damage to these creatures, you will automatically take one damage, no questions asked. This can be annoying if you get unlucky and start hitting ones and threes.
Hence, do nothing to these creatures but range them. Even if it is up close, the automatic one damage of retaliation, oddly enough, will not occur, leaving you without a scratch.
Also, once you kill this flabby rock, it will split into two rather unimpressive miniatures of itself. Don't worry, they are only level 22, with ten hit points, and they won't recoil like their larger counterparts. These are generally your third priority to kill, since they can get in some cheap hits.
Tok-Xil
- Hp Level - 40
- Combat Level - 90
- In a word - Threatening
The Tok-Xil will come as somewhat of a shocker at first. Even at only level 90, these things use range and melee, depending on whether or not you're adjacent. Nonetheless, it uses range most of the time even if you're standing right next to it.
It has a max hit of 13, which will build up over time to frustrate the heck out of you, so dispatching these SECOND is mandatory. These things are also good to hide behind. If you want to kill these before the Tz-Kih, you can run behind this monster, leaving the fiery bats hovering stupidly behind the Tok-Xil. You can then equip your bow (if you haven't already) and finish them off in two easy shots before redirecting your attention to the tank-like rock standing in front of you.
Meleeing these things are recommended if your range level isn't very high.
Yt-MejKot
- Hp Level - 80
- Combat Level - 180
- In a word - Spineless
This thing resembles a giant snake with arms, twisting its neck in a way entirely unnatural. The Yt-MejKot is literally a holy reptile, both according to the examine info, and what it does. Once it reaches a critical stage (in other words, low hit points), it will begin to heal. This is for both the purpose of it staying alive and annoying you to the point of insanity.
Once you lay eyes upon this monster, you have reached what I like to call "HOLY CRAP" stages. I call it this because these will be the words uttered from your mouth when you see the hoard of monsters you are expected to slay.
Things start getting complicated…now. You will be ranging this monster. And no, a massive defense level will do nothing to keep you alive. Yes, this monster may not hit as often, but its giant obsidian-tipped claws don't feel so good going down your shirt, and neither does the corresponding 20 damage. Believe it or not, there is a safe spot in the wide open area of the Fight Caves. It is known widely as "Italy Rock". It's a rock formation coming out of the lava just south of the cave's entrance, which, when observed on the minimap, will look a lot like a high-heeled shoe.
You can trap larger (and dumber) creatures on the sides by standing behind the Lava Vents around this rock and range them from there. Fortunately Jagex has yet to give Runescape monsters something known to us humans as "peripheral vision", so it won't walk around or over the small crater of lava, leaving you to fire happily away at this pathetic excuse for a threat.
On an unrelated topic, I was wondering, as I am a new member, if there is a shield that gives more range attack bonus than the unholy book. If not, is there at least one that still gives a decent range attack bonus that costs less than 1m?
Also, you wouldn't happen to know if dark bow does more damage per given amount of time than a rune crossbow if both are using rune bolts/arrows, would you?
Thanks.