If you've ever played Team Fortress 2 (and I assume you have since you are reading this), then you know how the medic operates. He runs around like a chicken with his head cut off, trying not to get killed while, at the same time, saving every single member of the team who yells out “Medic!” in a different accent. Now, this normally wouldn't be a big deal if those other team members didn't all find their happy little butts in trouble at the same time. Okay, you might say, that's doable. You save who you can and the rest will respawn in a matter of seconds.
But no.
A medic also has to endure the agony of those who did not make it and claim that “Our medics suck!” or ask “Can't our medics do anything?” I usually play a medic and I typically score in the first five slots on my team. However, I have noticed a few things that the rest of the team still does not seem to get about medics. So I have compiled a list of four tips that might clarify how this relationship should work.
- As mentioned above, do not get angry just because you weren't the one picked to live. A medic needs to strategize and if you are a scout, then you're expendable. That's just the way of the world. Also, if a medic is only a second or two away from ubering the person they are currently healing, they are not going to be concerned with you. Get over it, respawn, and join the big boys game again.
- Do not assume that medics should only be played by people who can't shoot. I have heard this too many times before. As I have already said, a medic always needs to be alert. On the same note, if you can't shoot and want something “easy”, consider something other than a medic. You are the reason that these things need to be said.
- Do not call for a medic when you are already being healed by one, unless you have some grand plan going. It only makes things worse when you have a medic trailing behind you and you call for more. Other medics will either ignore you and think that you're an idiot, or they might stay away from you and your “medic fetish.”
And finally…
- If you want a medic to stay with you on a “mission” of your own, then you cannot be an idiot. Most medics (I can't speak for all of them) do not like suicide missions. They would prefer to run around, fill their bar, and then uber someone who is planning one of those. But if you consistently lead the way into a soldier's rocket, an engineer's sentry or a sniper's gun, they will not want to go anywhere with you anymore.
I think that sums it up. Just, be kind to your medic and your medic will return the favor. A medic you befriend with your kind actions, after all, will be the one who “favorites” you and makes all the rest of the team angry. But at least you won't die!