Gary Lewis, CEO Geomerics, commented, “The goal of Enlighten is to expand the boundaries of what is possible inside any game world. With a product such as EVE Online, and a partner such as CCP, we know our technology is being used to create truly revolutionary environments that would not have been possible without Enlighten.”
EVE Online is set in a futuristic persistent world where players take on the role of spaceship pilots in a vast, complex and frequently hostile galaxy. Due to past technical limitation, EVE players have so far only had an external view of their universe. The most exciting development brought on by Enlighten is that it will allow for beautiful and exciting interiors to be created in the new expansion planned for 2009. In the pack, code-named ‘Walking in Stations’, players will for the first time be able to create fully articulated avatars of their character, to socialize with other pilots and explore interiors of space stations in New Eden.
Enlighten will empower EVE’s the artists to create vivid and dynamic worlds in unrivalled detail. The speed and flexibility afforded by this technology offers dynamic radiosity in a runtime environment, which allows for the creation of film-quality virtual worlds.
“Real-time computer graphics hardware has advanced greatly in the last 10 years and we’ve made good progress in the lighting methods used in games.” Says Halldór Fannar, CTO CCP. “However, optical interaction between lit surfaces has always been missing and this is a key component for the visual fidelity that we are now working with at CPP. Enlighten solves this complex problem and that’s why we chose it.” He concludes