Pimp My UI
The UI in TCoS will not be as customizable as that of other games, such as World of Warcraft. The developers feel like a game should be skill based, not based on who has the better modifications. Because some modifications can lead to advantages over others, the developers want to regulate what information is available to all players, not just those who can find and download mods. However, players will be given the ability to change the way things are viewed in the UI. Scripting tools will not be supported as a result, and UI customization will be achieved through a menu system. The game should be about playing, not tinkering with your UI.

Class & Race
TCoS features two unique races for players to choose from; the daevi and the humans. The developers have stepped away from the traditional fantasy world of orcs and elves in order to provide players with a new experience that challenges not only their skill, but their imagination and preconception.

Currently, there are no plans on treating the two races differently other than appearance and history. Both races will be able to enjoy the class system in TCoS equally, will no restrictions being placed on either concerning which class they can follow. Currently, there are three major archetypes. At the beginning of the game, all characters much choose one of these three. That choice will determine which of the classes may be selected later on in the characters life. The three main decisions are warrior, rogue, and spellcaster. Within each archetype, there are three classes. Each class is a specialist in a particular aspect of that archetype. They are each capable of the same general tasks, however, there will be situations in which a specific class will perform slightly better than another. The following is a list of the archetypes and classes currently available in the closed beta, taken from the website description:
Warrior:
Blood Warrior:
These powerful combatants draw their strength from their ability to forge a blood link between themselves and others. The magic of this link allows a Blood Warrior to protect their allies as well as hinder their enemies. While not an offensive powerhouse, they have a great deal of endurance and can withstand a great deal of punishment.
Wrathguard:
An adherent to the ways of the ancestors, a Wrathguard can actually use their knowledge of the past in order to channel the spirits of warriors long-fallen. They are unrivaled in their skill at arms due to their inheritance of the knowledge possessed by the ancestral spirits they command.
Furyhammer:
Practitioners of martial combat, the Fury Hammers are gifted with a variety of powerful methods of sight. Their special vision can be very useful under the proper circumstances. They make excellent leaders and are often found commanding forces in battle.
Spellcaster:
Rune Mage:
These arcane savants are powerful wielders of destructive magic. They are also unique in their ability to create runes that enhance the power of themselves and others. A Rune Mage can be an imposing enemy due to their offensive power as well as an invaluable ally on account of their rune mastery.
Ancestral Mage:
The might of these summoners comes from the spirits of the past. By calling upon these spirits an Ancestral Mage becomes a dangerous force to be reckoned with. While the Ancestral Mage does not have much personal power, they are quite capable of enhancing their summoned spirits as well as their companions.
Void Seer:
Through their study of the Oracle, these mages are gifted with powerful magical abilities that counteract the spells of others. The Void Seer is quite adept at mending the wounds all too often suffered within the scattered Shards, as well as providing magical reinforcement to their allies. They can severely weaken the magic of enemies, and as such are often found in the company of many friends.
Rogue:
Trickster:
A stealthy and nimble combatant, the Trickster makes use of illusions and sleight of hand in order to gain the upper hand. They are also capable of creating small devices which enhance their abilities and can be used to confuse and injure opponents. They are also renowned for their speed.
Skinshifter:
These rogues are masters of changing their shape. The Face Dancer makes for an efficient and deadly assassin, and possesses a variety of melee as well as ranged combat skills. They are also considered the most adept practitioners of the art of stealth.
Deathhand:
Poisons form the backbone of a Deathhand's arsenal. They have a powerful array of skills which involve their knowledge of poisons, and are particularly adept at facing a large number of foes. For this reason, they can be most often found lending their support to a group of their allies.
Once one of the above classes is chosen, a character cannot move between them. It will also not be possible to have more than one class. The ability to customize your skill decks provides the ability to change your play style to a certain extent. Beyond that, players will be able to have multiple characters per account in order to experience all the classes if they see fit.
Movie Introduction
If The Chronicles of Spellborn interests you so far, you should check out the following video. It serves as an introduction point to the lore a bit of the gameplay, and a gives you a general feel for the game that text and screenshots cannot accomplish alone.