to her until there's nothing more to talk about. She should tell you
about D-LINCS, SCHRIEBMANN PORTS, etc. You should also get the JAMMER
program which bypasses RETINA SCANS on LINC TERMINALS.
Leave the FACTORY.
If LAMB is standing outside the FACTORY, use the LINC TERMINAL.
Choose the SECURITY SERVICES choice, D-LINC LAMB and freeze his assets.
Wait until LAMB tries to use the ELEVATOR.
Ask LAMB if he has a problem.
Offer to feed his CAT.
Go down a level to LAMB'S APARTMENT, next to REICH'S APARTMENT.
Use your CARD to enter.
Feed the stinking CAT if you want to, don't otherwise. It doesn't matter.
Get the VIDEOTAPE on the shelf. Look at it in the VCR if you want.
Go to DR. BURKE'S OFFICE on the WEST end of this level.
Talk to the HOLOGRAPHIC RECEPTIONIST until she refuses to let you in.
Ask JOEY to talk to her. Tell him to use his NATURAL CHARM.
Go WEST when the door opens.
Talk to BURKE about a SCHRIEBMANN PORT.
(Offer a lung, then a kidney. Talk to him again and he'll tell you the
good news about donating testes. Then he'll install the PORT.)
Ask BURKE how to get out of the CITY. (He should mention his good friend
WILLIE, who is ANCHOR the INSURANCE AGENT.)
Go to the INSURANCE OFFICE.
Ask JOEY to use the computer. (He should scramble the HARD DRIVE.)
Ask ANCHOR about a SPECIAL POLICY. Tell him DR. BURKE sent you, not LAMB.
When he walks into the back, tell JOEY to use his WELDER on the STATUE.
Get the ANCHOR when it comes loose.
Use the ANCHOR with the CABLE to form a GRAPPLING HOOK.
Go back to HOBBINS' FACTORY on the top level.
Go out on the ledge where you escaped from the first SECURITY OFFICER.
Use the HOOK on the big "S" SIGN on the other building.
(You should crash through the window.)
Don't bother with the LOCKERS, the only one you can open is useless.
Go EAST.
Use your CARD on the INTERFACE SLOT.
Use the INTERFACE.
Now you're in LINC-SPACE.
Get the BALL.
Go EAST.
In the menu bar up top, use the OPEN program on the CARPET BAG.
Get the MAGNIFYING GLASS and SURPRISE GIFT that appear.
Use the DECRYPT program on the two DOCUMENTS with "?" on them.
Use the DECOMPRESS program on the COMPRESSED DATA.
Go EAST.
Use the PASSWORDS (green and red swirls) to get to the DOOR on the
NORTH side. This isn't hard, but I don't want to go through the
whole thing here.
Get the BUST and BOOK.
Use DECRYPT on the new DOCUMENT.
DISCONNECT.
Use CARD on the TERMINAL at the right side of the screen.
Go to SECURITY SERVICES menu again.
View all the DOCUMENTS.
Enable the SPECIAL PHOENIX ACCESS.
Use CARD in SLOT for ELEVATOR.
Go down to the GROUND LEVEL.
When the large, old WOMAN walks by, talk to the GUARD (OFFICER BLUNT).
Talk to the WOMAN (MRS. PIERMONT).
Go to the SOUTH side of the POOL, where the small SHACK is.
Examine the DOOR and LOCK.
Use a LINC CARD on the LOCK.
Enter the SHACK.
Get the SECATEURS (wire cutters, I guess).
Go to the ST. JAMES CLUB entrance at the WEST side of the POOL.
Talk to the DOORMAN.
Find MRS. PIERMONT and talk to her again; ask her to sponsor you.
Go to the APARTMENT ENTRANCE at the EAST side of the POOL.
Talk to the GARDENER about the FLOWERS.
(He should tell you they're DANDELIONS.)
Ask the BOY about DANDELIONS.
(He says they're yellow, not blue.)
Talk to the GARDENER again.
(He should admit he's not a GARDENER.)
Use the INTERCOM next to the ELEVATOR.
(She invites you to come up.)
Talk to PIERMONT for however long you want, then ask her about the CLUB.
When she gets up to call the CLUB, put the VIDEOTAPE in the VCR.
When SPUNKY starts barking at the MONITOR, go examine the BOWL he was
eating from. Get some DOG BISCUITS.
Leave the APARTMENT.
Go back to where the BRICKS and PLANK are.
Put the DOG BISCUITS on the PLANK.
Enter ST. JAMES CLUB.
The BAND is probably playing; just talk to everyone for a while, then
leave.
It may take a while for PIERMONT and SPUNKY to come back out, so stroll
around for a bit. You should hear barking when the dog finds the food.
Use the ROPE to launch SPUNKY into the POOL.
When BLUNT goes to help PIERMONT, enter the CATHEDRAL.
Examine the DUMMIES.
Enter the MIDDLE DOOR (between the way you came in and the DOOR behind
the DUMMIES.)
Open the LOCKERS and examine what you find there. Yep, it's ANITA.