Space Unit Startegies
Headhunter:Phase these out and/or bever build them. The 70 credits you save are not worth it. Use X-Wings.
Koensayr Y-wing: Ion Cannon-Select a target,and an Ion burst will shot down hardpoints for a short amount of time, as well as damaging shields nicely. Bombing Run-When in orbit, Y-Wings are able to be called in to strike targets during land battles. These bombing runs are definitely the most useful thing ever. If you see no Tartans in your way, feel free to run up, blast, and bomb anything big and ugly. Start with ISDs, then VSDs, then Space Stations,then smaller capitals. Tie Fighters aren't really a worry, just heroes and Tartans.This is the work horse. Planets can often be defended by just a
garrison of Y-wings. Take out the main ships, then fly back and let the station
take care of the fighters.
Incom T-65 X-Wing Starfighter: Lock S-foils-It locsk the S-foils in closed position, increasng speed and manuverability at the cost of weapon power. Use X wing to protect your bombers and capital ship from enemy's fighters. And always remember to stay away from tartans.
Corellian Corvette:Boost Engines-Increases your speed and decreases your attack. Useful for running from a sudden ISD or other threats, as well as getting the corvette to whever your expiercing bomber trouble. Always have alot of them in the early game, later you can replace them by gunship.
Corellian Gunship: Boost Engines-Go faster, shoot less.It fulfills the same role as a corvette, but better. It decimates anything smaller then it in record time.Use Corellian to protect your capital ship from enemy's fighters.
Marauder Missile Cruiser Barrage Area-Send a barrage of powerful missles in an area. Lasts until you move the ship. Keeping them in the back, sandwiched in your capital ships, makes for a decent long ranged bombarder. Think of them as Space Artillery.
Nebulon-B Frigate: Boost Shield Regeneration-Increases the rate of regen on your shields at the cost of speed and power. A very useful ability when you've lost almost all your shields, but will not help you escape. Use these as the bulwark of your fleet. Quick, powerful, and not particularly vulnerable, they are very useful at drawing fire away from your more important vessels, and returning it shot for shot.
Alliance Assault Frigate mk. II Use it as your main capital ship, unless you can afford to use Mon Cals.
Mon-Cal MC-80b Cruiser: Boost Shield Regeneration-Makes your Mon Cal very hard to kill with not torpedos. A Very useful ability in a slugging match with superior laser forces. Used to lay all the other big boys and stations to rest. Protect it well, and hit them hard.
A-Wing:Lure-Attracts all nearby enemies to attack the sqaudron, while increasing it's manuverability. Awesome. Run A-wing in with the ability going and those annoying fighter screens go bye bye. Otherwise, it's a faster but weaker X-Wing.
Ground Units Strategie
Rebel Trooper:Take Cover-Increases Defense but greatly reduces speed.Use this as your frontline troops, and have a lot. Troops are the backbone of every land army. You must have troops, or you will lose. In fact,if their is no Anti-infantry turrets around, you can easily win any battle with a large but not enormous amount of troops.
PLEX Trooper:Take Cover-Increases Defense but greatly reduces speed.These and troopers can take imperial armies with relative ease. Use them to support your troopers, and to protect your troopers from any armored vehicles.
T2-B Hovertank: Hunt-It goes roving, looking for enemies.Their good for taknig hits, and distracting infantry. You'll want better units for other stuff.
MPTL-2A: Deploy-becomes immobile and deploys it's artillery cannons.These, as a fraction of your ground army, i'd say about 30%, will garuntee your win. Hide them behind some scouts/protectors, and rain havock on any enemy that comes in range. Works best in groups of four or more (two squads.)
T4-B Tank: Rockets-The tank uses rockets instead of lasers. Good against turrets and structures. Use these as your main assault vehicles. They also make good armoured spotters for your artellery, as they are hard to take down compared to other
rebel units.
AirSpeeder:Tow Cable-Uses a cable to trip up AT-AT walkers, serverely damaging them. Use these mostly as spotters, unless you see an AT-AT. Since nothing can hit them save an AT-AA and AA guns, their real good at spotting. Their very bad at killing things.
Infiltratior: Thermal detonaters-THrows a good sized bomb on a vehcile or structure. Use this to mop up troops and buildings. They are great as garrisons,anti-infantry in a group, and as a base demoltions crew after you get the defenders.