In Neverwinter night 2, just like any other role playing games, character development is very important. In this article, we will talk about how to create a high quality monk. What race you should choose, what alignment you should choose, how to ditribute your ability and skill points, and what kind of feats you should take.
Race
Human is a good candidate to become a monk. Human have bonus feat and additional skill point in the first level.
Drow is also a good candidate to become a monk. Beside because of their statistics, drow able to see invisible enemies with their racial spell. Monk is usually a stelthy character, a drow monk always have their search mode active without reducing their movement speed. A drow also have natural spell resistance that furthermore can be combined with natural spell resistance granted by the monk class.
Beside human and drow all races that focus their statistic to dexterity such as gnome, can be apotential monk.
Multiclassing
None. Monk is the only class in the game that will fight better with unarmed strike than using any weapon. So I really suggest you to continue as a monk and avoid multi classing.
Alignment
As a follower and spiritual leader of certain gods, a monk shuld be lawful. Monk’s alignment can be lawful good, lawful neutral or lawful evil. To avoid your alignment become non lawful, do not cheat, lie or pick pocket during the game.
Ability Scores
Listed below are the basic ability that you should get in the first level, and those you should achieve in level 20.
Basic Abilities:
Str 14 +2
Dex 15 +2
Con 12 +1
Int 12 +1
Wis 14 +2
Cha 10 0
Level 20 Abilities:
Str 14 +2
Dex 20 +5
Con 12 +1
Int 12 +1
Wis 14 +2
Cha 10 0
A monk doesn’t need high strength because they have potential to do more damage than any base weapon. The most important abilities for a monk is dexterity. Dexterity can increase monk’s AC and it also help a monk to strengthen their attack (you will also need weapon finesse).
Wisdom is not to important for a monk unless you want higher saves. Put it about 14 to get extra 2 will saves points. Once you get to level 20, you will not need will saves anymore.
Intellegence is not very important depending on the skills you want. So if you don’t want to be a stealthy character, you can drop 2 points of intellegence and boost your constitution. With 14 points of constitution you will get 10HP/level, which is enough.
Skills
These are the skills that can be important for a monk: Concentration, hide, listen, move silently, spot, tumble.
If you not desire a stealthy character you can replace hide and move silently skills. As alternatives you may instead choose to focus on craft alchemy, diplomacy or lore. A monk will not need to parry so do not waste your skill points into parry.
Concetration is usually a class skill for a spell caster but you will notice that some feats such as empty body and wholeness of body are treated as spells.
Feats
Listed below are feats that you should take during the game:
Dodge, mobility, weapon finesse, circle kick, spring attack, weapon focus (unarmed strike), improve critical (unarmed strike), power critical (unarmed strike).
Dodge and mobility usually will become irrelevant once you can maximize your tumble ( more than 14 points). But unfortunately a monk will only get +1 AC for every 10 points of tumble instead of 5. Monk’s AC is only increase +1 for every 5 levels which is too slow. So for a monk, dodge and mobility is still useful. Dodge and mobility will give you +1 AC for current enemy you are fighting and mobility give additional +4 AC againts attack of opportunity.
If you want to focus more on melee fighting, and already boots your constitution points, you can replace dodge and mobility with other options such as power attack, cleave and great cleave.
Free Feats
The best thing of being a monk is, a monk will get ton of free feats. Some of the are very useful and help alot. Listed below are the most important feats that will be received by a monk.
Evasion and improve evasion the ability to deflect arrows. Because monk’s AC and HP is not very good, be able to deflect arrow before they hit you can be a life saver.
Disease and poison immunity the best thing of these feats is they can save more time. That’s mean you can use another equipment freely rather than antidote etc.
Spell resistance can be a good additional arsenal againts spell caster.
Empty body 50% concealment
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