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Finality Reviews: Final Fantasy XII

Square-Enix's latest Final Fantasy title reaches the hardest game critic to pass. Will this game reach my heart? Or will it go in the garbage like FF8?

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No I am not going to ruin the story for you but it is somewhat like this. There is a bunch of people, most of whom have no real relationship with each other except they have the same mission (Or sometimes not even that,) that are involved in this huge political power struggle between the Archadian and the Rozzarian Empires.

The story is actually quite good. This surprises me because it was made by Square... but the story is good anyway. No sappy love story getting in my way... just plain action, hardcore action. I love this approach to storyline and I think they should stick to it in the future.

This storyline amazed me and in comparison to the bad Final Fantasy games I have been seeing a lot lately this one gets and deserves a 10/10.

Graphics

I have always said that graphics do not make the game but in this day and age I am forced to cover it. Mostly because this is the only place most games are able to hold their own.

Graphically this game is amazing. So much happening on the screen at one time and I have never once seen it lag (beat that 360!) Nothing really I can complain here. Everything just looks like it fits and the attention to detail really shows. I suppose to be nit picky the main character looks like a little girl.

But you can even switch your on screen character to any active party member so you can avoid that. I hate to give games good grades in this area cause it usually affects the others but... 10/10 for this one.

Battle System

This games battle system would take far too long to explain in full so I will try to shorten it down a bit.

All your characters appear on the screen and you control one. The others are AI controlled with gambits which I will cover in a second. Pretty much you and your AI buddies go out and beat up on the enemies like in any MMORPG. Pretty straight forward, but I love this system for the following reasons.

Enemies are already drawn on the screen so there are no random battles. If you just want to blow through an area and ignore everything then do so. No random battles to stop you and you can avoid or outrun most enemies. I do not suggest this style of play unless you enjoy it when bosses hand your butt to you, but it is possible.

This allowed for several really cool enemies such as in the very first area you go to there is a T-Rex looking enemy. It won't attack you and will just go around minding it's own business feasting on wolves. Players who have played the old Final Fantasies think, "Hey, that is kind of big, but Square would never put an enemy you can't kill at level one in the first area of the game." And then the guys at Square finally made you stop putting outside knowledge into the game world. You learn that as this thing kills your entire party in seconds. Also there are rabbits that heal you and a whole slew of other cool enemies.

You control your AI buddies with gambits. You buy these from shops and then combine a cause and an action such as (Ally HP> (Cast Cure) or something to that effect and sure enough if an allies HP drops below 50% the character you have this set on will drop everything and heal that character.

This battle system is good but I do have some complaints. On the nit picky side, I find that the lines that fly from your characters are very annoying. There must have been a better way to handle that. Also the fact that some battles are just outrageously hard to keep track of anyone but yourself in can get a little annoying if not fatal. But overall a good battle system. 9/10

License System

Now this I hate... You have to spend money to buy weapons, armor, spells, technicks, everything, but even after buying it you cannot use it until you have acquired enough LP to obtain the license for that item. This is flawed for me in two ways.

Why should I have to acquire a license AND pay for it. That makes this already pretty grindy game into a grind fest sometimes. Plus if I am in the middle of a dungeon and I am right before a boss that instant KO's me and I pick up a Amulet of Instant KO Immunity I cannot use that amulet until I have acquired the license. And if I don't have the LP it's either fight endlessly for a while or live without.

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