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Counter Strike: Source

The game that made everyone's head turn with excitement. The one that set new benchmarks for the gaming world. The game that just has awesome graphics.

It all started around 1999 when two people thought, "Hey, Half-life is getting a little boring, let's make an awesome mod for it!". So, a few months later the half-life 1 modification called Counter-Strike hit the internet for download. About a year later, Valve notices this awesome mod and said, "Hey, this mod's cool. Let's turn it in to a game. So about a year or so later, Counter-Strike hit the market, but this time, it was a huge game.

The game kept on getting updates and getting better and around early 2003, valve got the crazy idea for making Half-life 2 with a new engine. They called this engine, the source engine. It used all the things a good game should have. Life-like physics, real-time reflections, and an awesome gameplay story. In 2004, this game released and gave the world a shake.

In about 2005, valve thought, "Hey, the source engine is awesome, and so is CS, so let's give CS the source engine." So, Valve upgraded CS with the source engine and released it, blowing the minds of all computer gamers with high-end systems. They called it, Counter-Strike Source.

CSS had two main kinds of gameplay. Demolition, where the terrorists would plant a bomb and protect it until it blew up, while the counter terrorists would get to the bomb and defuse it, and CS, where the terrorists would "protect" the hostages while the counter terrorists would get the hostages out.

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