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Command and Conquer 3 Tiberium Wars: Nod Strategy Guide

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How to deal with the Scrin

The biggest key here is finding enough money. Even on the smallest map, if you can control at least 2-3 Tiberium Fields, you should be ok.

Make sure to place a lot of anti air, all over your base. This stationary defense, combined with the mobile anti-air force provided by Attack Bikes should be enough to force the Scrin to fight on the ground where they are weaker.

The key to overcome PACs is the Attack Bike. A group of Attack Bikes will take down a PAC in no time flat. The key here is to use attack move to speed around under the carriers, hopefully avoiding a lot of damage and making it harder for the player to click on a single bike to concentrate the PAC's fire.

Go for Lasers as fast as you can. Build at least 2 Airfields spamming out venoms, while working on the Laser Upgrade. The PAC's are not good enough against the Venom's Lasers so that will shore up your defenses. If you get about 10-15 Venom's with Lasers before you get rushed by the Scrin, go attack, and continue to find new Tiberium Fields.

Annihilator Tripods deal high damage, and are good against groups as well as single targets. To take them out, you should follow the same strategy to take out a Mammoth. Then if you can get a Sabotuer inside of it, it will nicely compliment any Nod attack force.

Mastermind can mind control structures and units, turning them against you. Shredder Turrets all over the inside of your base should protect against them. When they mind control a unit, remember, that unit is still yours if you can kill the Mastermind. So don't waste time fighting yourself, and chase it down with one of the Raider Buggies you should have lying around.

You can also try outpost rush strategy on the Scrin. To do this you should build a crane, first. Build an emissary while building the crane. When your crane is finished, start building a power plant and refinery immediately. Also send out your emissary to the enemy's base. When the power plant is done, start the construction of another, and with the shredder turrets unlocked immediately, then build a hand of nod. When the emissary arrives at the enemy base, deploy it immediately. If the enemy attacks the emissary with gunner infantry (the anti-infantry) repair it. If enemy attacks emissary with rockets, sell the emissary and proceed with a different strategy

When refinery is done, deploy it at my main base. When Emissary is deployed, set up a hand of nod and two shredder turrets immediately. If the enemy sets up anti-infantry defense, build a laser turret, deploy it, and have them attack the power plant or anti infantry. Build either rocket soldiers or engineers at your hand of nod while constructing another refinery. Start attacking or capturing the enemy base and deploy the refinery also. If the enemies base is decimated, but he does not lose, send out assorted soldiers to each of the other tiberium fields in the map immediately, if you have not yet deviated and taken them.

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Comments (13)
#1 by Matt, May 31, 2007
Thanks heaps man. works really good!
#2 by Steve, May 31, 2007
Your the one
#3 by John, May 31, 2007
How long did it take you to figure out these strategies?
#4 by Neil0655, May 31, 2007
Thanks
#5 by Nick, Jun 3, 2007
wow thanks a billion bud!!!
#6 by Zach, Jun 7, 2007
dude thanks a lot, i always get stuck with nod and get run over. this helps a lot. thanks
#7 by john, Dec 10, 2007
hi dude i saw my friend in 5 minutes he had 80 scorpion and double or triple income than me.. i seen his base have alots warfactory. i did same as his way but always run out off money... and at the end (result) i saw he always sold 2 building.. i have no idea what kind of building.. give me advice please
#8 by Medrake, Jan 24, 2008
There\'s a major problem with the \"first option\" Building a power plant and one refinery is hardly enough to allow the construction of four warfactories and 6-10 tanks. You\'ll just hit the 0 and be dead. It\'s better to go Refinery > powerplant > warfactory > refinery > powerplant > refinery > refinery > warfactory.
Also you can\'t get the laser upgrade unless you go all the way to the tech tree, by that time it\'s not considered a rush.
Also you can\'t rush with raider buggies with the hope of using the emp, the emp is only unlocked if you reach the top of the tech tree.
The final venom rush would be good except for the fact that it\'s useful for minor harassments, to get the laser upgrade you the tech center (mentioned in the strat) but that\'s reaching the top of the tech center. By then if your opponent is good, they\'ll have scouted, seen your venoms and put up anti air turrets (which tear up any venoms)
#9 by Medrake, Jan 24, 2008
In the shadow team rush, it's better to build 2 shadow teams from your hand of nod, call in 2 vets, and sell your secret shrine for a total of 5 shadow teams. 5 teams can take out your enemies refineries which will greatly damage his/her economy.
#10 by Brett, Feb 6, 2008
What if the other player has got a strong turret line along hes base for the rush,use scorpians as a meat sheild to block the anti-inf turrets fire,then when they busy send youre fanatics round the back?
#11 by SunnySunnyX, Apr 6, 2008
I got a good strategy for beginners at NOD .. it can be used for maps wid 1 or more Tiberium Spikes .
If its a map like Brastow Badlands..
Go power plant ( SELLL .. garrison riflemen near spike ) . another plant > barracks > refinery > war fact > refinery plant > pump 3-5 harvesters . and enjoy .
Or something like tournament arena or tower or dustbowl ..
Follow the same build as above.. but make 8 harvesters wid 2 warfactories and before pumping the 8 harvesters make 5 - 8 scorpion tanks for defense.
#12 by djdex, Jun 4, 2008
heres a lil tip for ya guys, and an answer for you john.
Quote:

\"hi dude i saw my friend in 5 minutes he had 80 scorpion and double or triple income than me.. i seen his base have alots warfactory. i did same as his way but always run out off money... and at the end (result) i saw he always sold 2 building.. i have no idea what kind of building.. give me advice please\"

the buildings he would sell is refineries ;) if u build a crane first, then powerplant and refinery, sell refinery while having one qued up, u get free riflemen and an extra harvester ;) usually i will have built 6-7 refineries but have only 3 left :P its a way of getting harvesters and riflemen, without wasting your building time pumping harvesters, that way u can pump your tanks/bikes
#13 by Destroyer, Nov 11, 2008
thx but i think u forgot to mention about the greatness of stealth tanks taking out the harvesters/and 1 more tip dont go head to head in tank battles with gdi,ur scorpions dont stand a chance againts large numbers of pred,mammoth tanks...instead,use them as a divesion while you send in stealth tank/cloak avatars from the back to cut them off also using shadows to infitrate there base n cause some hevoc in early game can really irritat them just remember to cloak all of ur base(S)
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