like when you hit someone with a bullet. You can use this to tell you if
someone's in a room.
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Smoke Grenades: Takes about 1-2 seconds to put up a decent-sized cloud of smoke
after hitting the ground. As far as I know you can't inflict impact damage with
this like you can with the other hand grenades. Despite the passive nature of
the smoke screen, it turns out to be a great stalemate-breaker on
objective-based maps. It can hide your team as they move to an objective, blind
a group of enemies while you fire into their position, or even act as a decoy
to drain enemy explosives (sometimes smoke clouds attract a LOT of enemy frag
grenades). In my experience, teams using smoke grenades on objective maps tend
to make breakthroughs more often than teams that don't.
NOTE: Keep in mind that being in the smoke doesn't mean you're invisible from
every angle! If you really want to stay hidden, stay either in the center of
the smoke or (preferably) on the other side of the smoke from your enemies.
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Knife: Hit melee to whip out the knife regardless of how impossible it is to
carry your potentially heavy gun in one hand and slash quickly and effectively
with the other. The combat knife one-shot kills any target, unless you're on a
feedback FF server where the damage you inflict on friendlies goes to you
instead. In that case, you take damage to within one point of death. I'm not
sure on how the game decides to have you stab or slash someone... perhaps you
slash if you're strafing. Slashing is rather quick, whereas stabbing has a
recovery time of a couple seconds, which can be perilous if you miss your
target but the stab animation happens anyway. Remember to treat the knife like
a gun; aim with your crosshairs and don't compensate for where the knife
"should go" in real life.
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Camouflage: Paint your gun! In some cases having the proper camo on your gun
will actually disguise you better, but don't sweat this too much because you
can't change camo in the middle of a round. Mainly you use camo to make your
gun look cool and for prestige. All primary weapons that you have unlocked
automatically come with desert and woodlands camo. The following camos are
unlocked for all weapons by completing their respective Expert Challenges
(headshot quotas):
Digital Camouflage (25 headshots): gray, blocky micropattern camo good in
concrete-filled maps like Countdown, Pipeline and Vacant, as well as Wet Work.
Blue Tiger Camouflage (75 headshots): blue and dark gray tigerstriped camo,
most likely to blend in in Wet Work and the concrete maps.
Red Tiger Camouflage (150 headshots): red and dark gray tigerstriped camo.
Gold: Available for the AK-47, Mini-Uzi, M60E4, M1014, and Dragunov when you
complete all Marksman and Expert challenges for every gun in their respective
classes. Shiny and easily noticeable by everyone, but you should be proud to
show it off!
Weapon Attachments
These items can be attached to the specified weapon classes with the exceptions
of the Desert Eagle and MP44. All equipment except for the grenade launcher and
pistol silencer must be unlocked for each individual weapon by completing the
Marksman (kill quota) challenges for that weapon. The kills needed to unlock
the equipment are listed next to the equipment names.
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Grenade Launcher (assault rifles) (replaces Tier One perk): The n00b tube!
Equip this attachment with 5 to bring up the grenade reticule, and fire. The
impact grenade won't arm until a second or two after leaving the barrel, so aim
for at least medium-distance targets. The exception is impact kills. If you can
hit someone up close with an undetonated grenade, they die instantly! The kill
icon is rather amusing. As fun as the noob tube is, there's a reason it has
that name. Players often get annoyed at those who ALWAYS use the grenade
launcher every spawn. It feels cheap after a while, and besides that it doesn't
get you weapon experience towards equipment or camo and if you're decent at
aiming you can usually get more kills by moving around with your gun than by
moving around with your 2-shot noob tube. Use in moderation, for everyone's
sake.
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Silencer (assault rifles 75, SMGs 75, pistols): A silenced weapon suffers a 2+
penalty to range and an unspecified minor penalty to damage (SEE BELOW), but
when fired it won't appear on enemy radar. I believe the silencer reduces
recoil somewhat as well. Use if you don't want to be detected as easily.
The PFC says that the silencer does not inflict a damage penalty on a weapon,