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Super Smash Bro

A guide to the Super Smash Bro. Melee edition of Zelda and Sheik.

“A” Moves

Zelda:

  1. A: Zelda thrusts her arms out in front of her hitting any enemies in the way. 3/5
  2. Dash A: Zelda runs up to the enemy and makes a big explosion in their face blowing them away. If used correctly, then it would cause the enemy to fly away with moderate damage. 3.5/5
  3. Smash Side A: Zelda makes a big explosion in front of her. 3/5
  4. Smash Up A: Zelda sends enemies flying with a powerful kick upwards. 2.5/5
  5. Up A: Zelda kicks upwards. 3/5
  6. Smash Down A: Zelda spins on the ground with an extended leg tripping all around her. 4/5
  7. Down A: Zelda kicks out with one leg in the direction you're facing. 2/5
  8. A > A > A: Zelda repeatedly punches your opponent. 3/5
  9. Mid Air Back A: Zelda looks back and do a kick. 3/5
  10. Mid Air Forward A: Zelda will make an explosion in front of her. 3.5/5
  11. Mid Air Down A: Zelda will make an explosion beneath her. 3/5
  12. Mid Air Up A: Zelda will make an explosion above her covering a big area. 4/5

Sheik

  1. A: Sheik does a fast strike in front of her. 2/5
  2. Dash A: Sheik darts toward enemy and hit them up and backward out of the way. 4/5
  3. Smash Side A: Sheik kicks twice moving forward. 4/5
  4. Smash Up A: Sheik kicks upward sending the enemy high into the sky. 5/5
  5. Up A: Kicks upwards. 3/5
  6. Smash Down A: Sheik spins on her stomach kicking around her. 4.5/5
  7. Down A: Sheik kicks in front of her. 2/5
  8. A > A > A: Sheik repeatedly punches quickly at her foe. 3/5
  9. Mid Air Back A: Sheik kicks behind her. 3/5
  10. Mid Air Forward A: She kicks in front of her. 2.5/5
  11. Mid Air Down A: Sheik kicks downward sending opponents hitting the ground. 4/5
  12. Mid Air Up A: Sheik kicks upward sending foes flying off the screen. This is one of her more powerful attacks and if used right, can kill enemies quickly. 5/5

“B” Move Guide

Zelda

  1. B: Nyaru's Love- A burst of blue crystals surrounds Zelda protecting her form missiles and does damage to anybody around her. This move is great for defense. 4/5
  2. Down B: Transforms herself into her counterpart Sheik. 5/5
  3. Up B: Farore's Wind- Zelda teleports herself a set distance. 3/5
  4. Side B: Din's Fire- She conjures up a ball of fire that can be somewhat controlled until a certain time when it explodes. 4/5

Sheik

  1. B: Sheik starts pulling out needles from her pockets to throw at enemy when B is released. To throw more needles, hold down the B button until she turns lighter. 5/5
  2. Down B: Transforms into her counterpart Zelda. 5/5
  3. Up B: Sheik teleports in a direction a set amount. (Range is less than Zelda's) 4/5
  4. Side B: Sheik pulls out a chain and you can control its movements. The chain will block all attacks all around her. 4/5

Throw Guide

Zelda:

  1. Z: Zelda grabs the opponent and you can start punching him/her by pressing A. 3/5
  2. Z > Up: Zelda hurls the enemy upwards. 3/5
  3. Z > Down: Zelda throws her opponents toward the floor. 3/5
  4. Z > Forward: Zelda takes her opponents and hurls them in front of her. 3/5
  5. Z > Backward: She takes the enemy and dispose of them backwards. 3/5

Sheik

  1. Z: Sheik grabs the opponents. Like Zelda, you can punch with A. 2/5
  2. Z > Up: Sheik hurls her foe upwards. 2.5/5
  3. Z > Down: The opponent is thrown on the ground. 3/5
  4. Z > Forward: The opponent is kicked forward. 3/5
  5. Z > Back: Sheik back kicks the enemy in the face sending them flying backwards. 3.5/5

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